

Even after playing, you may find yourself examining the walls, buildings, and other structures of towns and cities for cracks and breaks simply out of habit.ĭespite it being over two years since its initial release, INFRA is stunning. It’s terrific fun to play, and before you know it the hours pass as you check on the structures of Stalburg. Another neat feature is how your character simply pulls himself over obstacles, eliminating the need for the infamous Ctrl-Space jump that is used in Half-Life. Using the camera is easy, thanks to the highlight feature when you hover it over a flaw or evidence the game wants you to document. The player must also keep track of batteries for their camera and flashlight, which are in great supply if you look hard enough. You can die if you make the wrong move, but checkpoints occur at convenient points and never leave you annoyed at how far you need to backtrack. The game has no combat, instead relying on a minimal yet gorgeous score, ambient sounds, and absolute silence. Sometimes, the complete lack of instruction can mean backtracking and even pen-and-paper figuring, but all of that depends on how willing players are to seek answers and solve puzzles.
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Environments are open-ended and full of puzzles, with many standing out in terms of design, often requiring serious thought.

On the other hand, players can simply snap pictures of cracks, breaks, and other damage to satisfy the pretty open requirements for each area–open meaning that players do not have to do their job at all, and can instead opt to explore and, when required, survive. So much story is unfolded if the player seeks to find it, and learn about how various power plants and tunnels came to be left behind, and the corruption of those who managed them. Once one leaves the office, the game is virtually empty of NPCs. One of the strongest points is how this decay is not restricted to buildings. In the role of a structural analyst working for the fictional city of Stalburg, the main goal of INFRA is to uncover structural decay in various unique locations.
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Odds are, if you have been active in the PC gaming community for a while, you have played a game made at least in part with Source.

Consider the masses of titles that have come from Valve’s Source engine.
